Move

Turn

Move

Move

Move Vertex

Turn Angle

Extend Side

A = (28.419128080419366, -3.1511054650389454)
p = Circle(A, 10)
F = Point(p)
j = Segment(F, A)
C = (41.61331815833472, -11.59538711490462)
B = (47.10210123074751, -1.198365333507508)
H = (26, 14)
I = (26, 12)
c = Circle(B, j)
d = Circle(C, j)
A_1 = Point(d)
C_1 = Point(c)
f = Segment(C, A_1)
g = Segment(B, C_1)
α = 1.2217304763960306 rad (slider from 0° to 180°, step °)
β = 1.2217304763960306 rad (slider from 0° to 180°, step °)
γ = 1.2217304763960306 rad (slider from 0° to 180°, step °)
F' = Rotate(F, α, A)
A' = Rotate(A_1, β, C)
C' = Rotate(C_1, γ, B)
h = Segment(A, F')
i = Segment(C, A')
k = Segment(B, C')
text1: "" + α + ""
text2: "" + β + ""
text3: "" + γ + ""
e = Circle(A, 2)
l = AngularBisector(F, A, F')
G = Intersect(e, l, 2)
q = Circle(C, 2)
r = Circle(B, 2)
m = AngularBisector(C_1, B, C')
n = AngularBisector(A_1, C, A')
J = Intersect(q, n, 2)
K = Intersect(r, m, 2)
s = Ray(A, F')
t = Ray(C, A')
a = Ray(B, C')
L = Point(s)
M = Point(t)
N = Point(a)
b = Segment(A, L)
f_1 = Segment(C, M)
g_1 = Segment(B, N)
O = (26.0441738663946, 10.043084612876171)

Tool: Angle
Angle[ <Point> ]
Input: L_1
Output: α, A, U_1, f, j

Move

Turn

p = Circle(L_1, 10)
U_1 = Point(p)
j = Segment(U_1, L_1)
A = Rotate(U_1, 50°, L_1)
α = Angle(U_1, L_1, A)
f = Segment(L_1, A)